There isn't even an options menu or any way to quit a level once you've started, meaning you have to turn the game off and on if you want to play a different one.Īs I mentioned, there are only three proper levels in 140, each one with its own boss battle at the end. After the title screen, you're thrown straight into the game. There isn't much to talk about on the presentation side, either. They do what's required of them, but they aren't exactly appealing to look at. Its worlds are comprised of solid colours and geometric shapes with zero textures or additional detail. That's important, because graphically 140 is incredibly simplistic. It keeps things lively and makes levels feel more dynamic. As well as the practical aspects, it also sounds pretty cool when the music bursts into life each time you open a new section. You'll often have to make jumps ahead of time onto a platform that will suddenly appear or past a hazard that will vanish, so waiting for the correct audio cue can be helpful for overcoming levels successfully. The platforms and static blocks often move in tandem with it, meaning your ears (as well as your eyes) play a part in judging your timing. The music isn't just for background noise, though. Take this key to a larger circle and it will open up the next section of the level, firing its hazards and platforms into life as well as kicking up the soundtrack another notch. Every so often, you'll have to collect a small circle which acts like a key. Your mission? To platform your way through its three (yes, three) levels while avoiding deadly blocks of static. In 140, you take on the role of one of three shapes, depending on your actions: a circle if you're rolling, a square while stationary, and a triangle when jumping. But I guess I'm here to review the game, not its title. " 140" doesn't have anything to do with anything.
It may be rather generic, but at least it has something to do with the subject matter. Couldn't they come up with something a little catchier or at least something related to the game? Maybe Colourbeat, for example.
The first thing I'd like to address with 140 is its name. Does its minimalistic style hit all the right notes or fail to strike a chord? Timing in 140 is key luckily the music's there to help you
Reviewed by Stephen Palmer playing a PS4 on September 7, 2016ġ40 is also available for PS Vita, Xbox One, Nintendo Switch, and Wii Uįirst released on PC in 2013, rhythm-platformer 140 now bounces its way onto consoles.